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Shared click counter

This counter stores { count: 0 } as shared data. Each click mutates the current count so concurrent clicks merge without replacing newer values.

Live exampleRoom connecting…
Remix
Test it with another person
  1. Keep this page open in your normal window.
  2. Copy the private-window link, then paste it into a private or incognito window.
  3. Interact in either window and watch the other one update.

Copy the code

Both versions use the same shared data and behavior. The live playground runs the Vanilla HTML version.

Save this as index.html, or open it in the playground to test and change it.

Remix

<!doctype html>
<html lang="en">
<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <title>Shared click counter</title>
  <style>
    :root {
      color: #1c1c1c;
      background: #f4efe5;
      font-family: ui-sans-serif, system-ui, sans-serif;
    }
    * { box-sizing: border-box; }
    body { display: grid; min-height: 100vh; margin: 0; padding: 1.5rem; place-items: center; }
    main { width: min(40rem, 100%); }
    h1 { margin: 0 0 0.35rem; font-size: clamp(2rem, 8vw, 3.5rem); line-height: 1; }
    .intro { margin: 0 0 1.25rem; line-height: 1.5; }
    main { text-align: center; }
    .counter {
      display: grid;
      width: 100%;
      gap: 0.45rem;
      padding: 1.4rem;
      border: 2px solid #1c1c1c;
      background: #f2a7b7;
      box-shadow: 5px 5px 0 #1c1c1c;
      cursor: pointer;
      font: 700 1rem/1 ui-sans-serif, system-ui, sans-serif;
    }
    .counter strong { font-size: 4rem; line-height: 1; }
    .counter:active { translate: 5px 5px; box-shadow: none; }
  </style>
</head>
<body>
  <main>
    <h1>Shared counter</h1>
    <p class="intro">Click the counter. Every connected browser increments the same value.</p>
    <button id="shared-counter" class="counter" type="button" can-play>
      <span aria-hidden="true">heart</span>
      <strong data-count>0</strong>
      <span>shared clicks</span>
    </button>
  </main>

  <script type="module">
    import { playhtml } from "playhtml";

    const counter = document.getElementById("shared-counter");

    counter.defaultData = { count: 0 };
    counter.onClick = (_event, { setData }) => {
      setData((draft) => {
        draft.count += 1;
      });
    };
    counter.updateElement = ({ element, data }) => {
      element.querySelector("[data-count]").textContent = String(data.count);
    };

    await playhtml.init({ developmentMode: true });
  </script>
</body>
</html>

Write from the user event:

counter.onClick = (_event, { setData }) => {
  setData((draft) => {
    draft.count += 1;
  });
};

Don’t rebuild the value from rendered text. The rendered value may be behind a remote update.

updateElement reads shared data without writing it:

counter.updateElement = ({ element, data }) => {
  element.querySelector("[data-count]").textContent = String(data.count);
};

See Data essentials for mutator and replacement writes.